©
Walker Art Center
Koers,
Zeinstra, van Gelderen, "Tumble House", 1998

MVRDV, "Dutch Pavilion for Expo 2000", 2000
Ada Tolla and
Giuseppe Lignano, LOT-EK, "Mobile Dwelling Unit", 2003

Moreno Ferrari for
CP Company, "Armchair from the Transformables Collection", 2001
Dutch designers and architects included
in the exhibition:
- Jop van Bennekom
- Thomas Bernstrand
- Jurgen Bey
- Koers, Zeinstra, Van Gelderen
- MVRDV
- Marijn van der Poll
- Frank Tjepkema and Peter van der Jagt
- Marcel Wanders
For more information, please visit:
www.walkerart.org
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Strangely Familiar:
Design and Everyday Life
Press
Release
Contact: Karen Gysin, 612.375.7651 karen.gysin@walkerart.org
Designs
that create the backdrop for our everyday lives to be showcased in the
exhibition Strangely Familiar, Design and Everyday life. Traveling exhibition
to premiere at The Walker, June 8 - September 7, 2003
The prolific output by designers from the fields of architecture, product,
furniture, fashion, and graphic design that, particularly over the past
decade, has evolved a new landscape of products and spaces will be examined
in the Walker Art Center exhibition Strangely Familiar: Design and Everyday
Life, premiering in Minneapolis June 8-September 7, 2003. As producers
of the objects, spaces, and messages that surround us, designers play
a crucial role in the creation of contemporary cultural sensibilities.
Occupying a greater awareness in the public's consciousness and a ubiquitous
presence in the human-built environment, designers' verbal/visual messages,
manufactured objects, and forms of shelter and transportation create the
backdrop for our everyday lives.
The multidisciplinary
exhibition Strangely Familiar will feature approximately 40 innovative
projects, drawn internationally, that amplify four themes across a range
of disciplines: the design of extraordinary spaces and objects that reference
and transform commonplace objects and conditions; the multifunctional
object that changes both shape and use, thereby blurring the traditional
relationships between form and function; portable structures that respond
to nomadic conditions of lightness and ephemerality, thereby undermining
long-held architectural principles of site-specificity and permanence;
and polemical objects that force us to reconsider our relationship to
products-that dictate new rituals of use and expectations of performance.
A major
theme of the exhibition is the re-presentation of the everyday with extraordinary
projects that foreground what is commonplace. For example, MVRDV's design
of the Netherlands' pavilion at Expo 2000 in Hanover, Germany, transforms
the typical elements of the Dutch landscape such as water, windmills,
forests, and flowers by simply but dramatically stacking them, creating
a spectacular example of artificial nature. On a more domestic scale,
Chicago-based Garofalo Architects' Markow Residence transforms the typical
suburban house with dynamic additions that evolve from the complex geometry
of computer software, producing a hybrid structure that is at once familiar
and strange.
The multifunctional object also displays intrinsically hybrid qualities,
whether in the form of furniture or clothing. Moreno Ferrari's pioneering
Transformables collection for CP Company of Italy features garments that
convert into, for instance, inflatable armchairs, a kite, or a tent. Martin
Ruiz de Azua's Basic House is conversely a garment-sized shelter, a cube
of metallic material that weighs only a few grams and can be transported
in one's pocket until needed. The mixing of product functions is a cornerstone
of contemporary furniture design as witnessed by Julian Lion Boxenbaum's
Ruggelah Chair that unrolls to form a bed. On an architectural scale,
Tumble House is a six-sided structure designed by Koers, Zeinstra, and
van Gelderen of the Netherlands that allows users to rotate the building
to six different positions. Each option changes the interior functionality
of elements; for example, a door becomes a window or skylight.
Another theme within the exhibition explores the users' behavior in relation
to the designed object. This takes many forms, ranging from greater physical
interaction to the reconsideration of common routines and rituals. Allan
Wexler's Gardening Sukkah is an outdoor structure that contains all the
necessary implements to plant, harvest, and prepare a meal to celebrate
the Jewish Sukkoth festival. This self-contained environment is also portable
since the building rests upon a wheelbarrowlike base. Product designer
Michael Anatassiades develops objects that highlight human interaction
and product responsiveness. For example, his Social and Anti-Social Lights
only perform their function in the presence or absence of sound. Sometimes
the object questions our habits of consumption or comments on the world
of goods around us. For example, Anthony Dunne + Fiona Raby, designers
from London, are interested in how people interact and adapt to electronic
products. In Dunne + Raby's Placebo Project, users are given the opportunity
of living with a newly created object-for instance, a table embedded with
compasses whose needles spin wildly when in contact with electromagnetic
fields, such as those emitted by cell phones or a computer. Paola Ulian's
Greediness Meters are rulers made from chocolate (both white and dark
varieties) that measure their own rate of consumption.
Other
projects explore the role of a participatory or "do-it-yourself"
design. A series of products by do create of the Netherlands requires
the physical interaction of the user for their ultimate realization. Do
Hit is a cube of metal that comes with its own sledgehammer to transform
it into a chair; Do Break is a ceramic vase with a special coating that
allows the user to smash it without destroying the piece-the resulting
pattern thereby "customizes" the object. Nucleo Global Design's
Terra Armchair is a cardboard form and package of grass seeds that allow
the customer to grow their own outdoor seating. The Copenhagen-based www.fortunecookies.dk
developed Felt 12x12, a series of small square pieces of felt, as a system
for the user to devise various types of garments, from vests to a wedding
ensemble.
Portability
and modularity are perennial themes within architecture but have gained
momentum in recent years as architects embrace more fluid conditions.
Markko Hedman's work explores the early-20th-century concept of the "minimum
house" in contemporary circumstances. For example, his Wooden Cube
is a two-piece mobile summer cabin that unpacks itself like a matchbox,
doubling the size of its interior, while his SNAIL project employs modular
units that can be arranged in various interconnecting configurations to
form unique living and working environments. Renowned Japanese architect
Shigeru Ban's Paper Loghouse was developed in response to the devastating
earthquake that struck Japan in the mid-1990s. Using simple materials-cardboard
tubes for walls, a canvas roof, and crates for a foundation-Ban created
an easily assembled shelter for victims of this natural disaster. A re-creation
of the Paper Loghouse in the galleries will allow visitors to see the
beauty and ingenuity of Ban's work.
LOT-EK:
Mobile Dwelling Unit
Continuing the theme of portable architecture, the Walker Art Center will
debut a new project from Ada Tolla and Giuseppe Lignano of the New York
based architectural firm LOT-EK, known for its amazing transformations
of industrial objects. Commissioned by the University Art Museum at the
University of California at Santa Barbara, the Mobile Dwelling Unit transforms
a standard, 20-foot-long shipping container into a personal living space.
A series of slices into the body of the container allows various sub volumes
to be pushed out for greater interior space and to be pushed in for shipping.
The sub-volumes contain different functions, including a kitchen, media
center, bedroom, and bathroom. Since the shipping container is already
integrated within global shipping, rail, and trucking systems, the unit
is also highly mobile. The MDU will be installed outdoors in the Minneapolis
Sculpture Garden.
Telematic
Table Project
The exhibition will also debut a prototype of the Telematic Table designed
by Marek Walczak, Michael McAllister, Peter Kennard, and Jakub Segen.
Like a regular table, the Telematic Table is designed for social interactions
but utilizes digital technologies and an innovative interface to facilitate
learning more about the arts. The prototype was commissioned by the Walker
Art Center with funding provided by the National Endowment for the Arts.
Through an international competition, the winning project was selected.
The Telematic Table will provide social learning experiences in the Walker's
expanded facility scheduled for completion in 2005. Designed to create
links between disciplines and ideas in the Walker's programming, it also
fosters connections among visitors by identifying items of mutual interest.
The table's innovative gestural interface allows multiple users to drag
with their fingers, at the same time, digital objects from "pools"
of available information, providing museum visitors greater access to
the Walker's diverse resources.
Opening
Weekend
A Preview Party celebrating the exhibition will take place Saturday, June
7, followed by an opening-day lecture or panel discussion on Sunday, June
8. Program details will be announced.
Related
Events
Focusing on exhibition themes, the Walker's annual Summer Design Series
will bring renowned architects and designers from around the world to
the Twin Cities every Tuesday evening during the month of July. Details
on all related events will be announced.
Catalogue
An illustrated 272-page catalogue, available at tour venues and through
Distributed Art Publishers (D.A.P.), will include essays by exhibition
curator Andrew Blauvelt, Design Director at the Walker Art Center; Aaron
Betsky, Director of the Netherlands Architecture Institute and former
curator of architecture and design at the San Francisco Museum of Modern
Art; Jonathan Bell, freelance design critic based in London, editor of
such books as Carchitecture: When the Car and the City Collide and The
Transformable House; and Jamer Hunt, cultural anthropologist and director
of the graduate program in industrial design at the University of the
Arts in Philadelphia.
Exhibition
Tour Schedule
Lille 2004, Cultural Capital of Europe
Musée de l'Hospice Comtesse, Lille, France
September 4-November 28, 2004
Additional venues to be announced.
Funding
The North American tour of Strangely Familiar: Design and Everyday Life
is made possible by generous support from Target Stores. Additional support
for the exhibition is provided by the Mondriaan Foundation, with support
from the Netherlands Culture Fund of the Dutch Ministries for Foreign
Affairs and Education, Culture and Science. Opening events are made possible
by Lowry Hill Investments. Promotional assistance provided by MPLS.ST.PAUL
Magazine.
Major
support for Walker Art Center programs is provided by the Minnesota State
Arts Board through an appropriation by the Minnesota State Legislature,
the Lila Wallace-Reader's Digest Fund, The Bush Foundation, the Doris
Duke Charitable Foundation through the Doris Duke Fund for Jazz and Dance
and the Doris Duke Performing Arts Endowment Fund, Target Stores, Marshall
Field's, and Mervyn's with support from the Target Foundation, The McKnight
Foundation, General Mills Foundation, Coldwell Banker Burnet, the Institute
of Museum and Library Services, the National Endowment for the Arts, American
Express Philanthropic Program, Honeywell, The Regis Foundation, The Cargill
Foundation, U.S. Bank, Star Tribune Foundation, 3M, and the members of
the Walker Art Center.
The Walker
Art Center is located at 725 Vineland Place, at Lyndale Avenue South,
Minneapolis, one block off Highway I-94. For public information, call
612.375.7622.
Gallery
hours: Tuesday, Wednesday, Friday, Saturday, 10 am-5 pm;
Thursday, 10 am-9 pm; Sunday, 11 am-5 pm; closed Monday.
http://www.walkerart.org
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